Submystical Aquifer

What I like in: Brogue

Start of a short series on media I like to borrow ideas from for DND! For today, Brogue the computer roguelike!

  1. Gas traps! No immediate harm but you gotta think quick of what to do, where to run etc. Nearest door? Or brave the unexplored as a last resort?
  2. On that, explosive gases! Underground is full of those!
  3. Monsters with environmental effects! A zombie while formidable on it's own fills the room with nauseous odor making everyone puke! How cool! An ice spider could freeze the floor in a room, making for a unique challenge.
  4. Intradungeonic lakes! While the game nature of brogue lets the game show you many things at once across the dungeon lake, giving information and warnings of danger, a DM should be more restrictive in what can be seen on the other side of the water. Also, swimming! Make em big!
  5. Level drops! Falling down doesn't have to mean death, and involuntarily being place in the middle of an unexplored level with your torch lost and butt sore creates a lot of tension! Roll a d6 for loosing grip of the item you're holding!